![]() ![]() You can see the complete workflow in this walkthrough video. The add-on automatically matches a source high-poly model and target low-poly model based on their bounding boxes and separates parts of the source model to avoid intersection issues.Įach pass can be previewed on the 3D model inside Blender before baking and it is possible to apply anti-aliasing and sub-pixel sampling as a post-process to improve the quality of the maps generated. More unusual options include Channel Transfer, which makes it possible to combine individual RGB colour channels from different map types into a single packed texture. ![]() That includes standard geometry-based maps like normal, displacement and ambient occlusion, and standard PBR texture maps, including Metallic, Roughness and Glossy. The add-on provides workflow features not present in the open-source software itself, making it quicker to bake data from source high-resolution models for use on low-res versions in games and real-time work.īake and preview geometry, shading and lighting data more quickly inside Blenderīystedt’s Blender Baker – strictly, it’s written without the apostrophe, but the grammar pedant in me rebels at that – enables users to bake custom sets of texture maps from models inside Blender. ![]() Character artist Daniel Bystedt has released Bystedt’s Blender Baker, a neat free add-on intended to streamline the process of baking PBR texture maps and lighting inside Blender.
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